XR Developer Experience: Player controller & interaction, Networking & multiplayer, UI, Inventory systems, Save & load systems, NPC behavior, Behavior trees, State machines, Procedural animation, Procedural environments, Connect SFX & VFX, Optimization
Others often call me a creative problem solver with an eye for aesthetics. I am passionate about building effective and tidy game systems with logic for fun and engaging user interaction and feedback. My development style is user-centric and I like to let user testing guide my development decisions. By putting function into creative environments with appealing visuals, I develop immersive and interactive experiences. My core competency is Unity development with C#, with a focus on VR and AR, and I have built VR experiences for Oculus Quest 2 and AR experiences for Android and IOS. Besides Unity and C#, I often use other related software and programming languages in my work.
I live in Stockholm, currently studying XR Creative Developer at Hyper Island, but I’ve also got a technical degree from KTH and a degree in fashion from Beckman’s Collage of Design. I’ve always loved to build things to realize my visions, be it games or clothes. Over the years, I have developed both my programming and design skills through education and work, two areas that I largely blend in my work, now while developing XR experiences.
Josephine Johnzon
josephine.johnzon@hyperisland.se
contact@josephinejohnzon.com
Game Engines:
Unity (advanced level), Unreal 5
Platforms:
VR (Oculus Quest 2), AR (Android & IOS), PC
Programming:
C# (advanced level), C++, Python, Kotlin, R, VEX, HTML, CSS, VBA
IDE:
Visual Studio (community & code), Android Studio, Xcode, CodeLite, Jupyter, RStudio, VBE
Version Control:
Git (Sourcetree, GitHub)
3D modelling:
Houdini, Maya, Blender
Materials:
Shader-Graph (Unity & Unreal 5), Photoshop, Illustrator, Substance Painter
Game Engines:
Unity (advanced level), Unreal 5
Platforms:
VR (Oculus Quest 2), AR (Android & IOS), PC
Programming:
C# (advanced level), C++, Python, Kotlin, R, VEX, HTML, CSS, VBA
IDE:
Visual Studio, Android Studio, Xcode, CodeLite, Jupyter, RStudio, VBE
Version Control:
Git (Sourcetree, GitHub)
3D modelling:
Houdini, Maya, Blender
Materials:
Shader-Graph (Unity & Unreal 5), Photoshop, Illustrator, Substance Painter