Examples of different plants that was generated with the procedural plant generation tool
Examples of different plants that was generated with the procedural plant generation tool
Examples of different plants that was generated with the procedural plant generation tool
Examples of different plants that was generated with the procedural plant generation tool
Examples of different plants that was generated with the procedural plant generation tool
Examples of different plants that was generated with the procedural plant generation tool
Examples of different plants that was generated with the procedural plant generation tool
Examples of different plants that was generated with the procedural plant generation tool
Examples of different plants that was generated with the procedural plant generation tool
Examples of different plants that was generated with the procedural plant generation tool
Examples of different plants that was generated with the procedural plant generation tool
Examples of different plants that was generated with the procedural plant generation tool
Examples of different plants that was generated with the procedural plant generation tool
I made an inventory for the player to control the plant growth, which consists of a 2D layer and a 3D layer. The inventory stores picked anthers, which uses scriptable objects to manage the growth data that the player can influence. In the UI menu I was configuring functionality for regular UI elements such as toggles, buttons, sliders, dropdowns, meters, and tooltips, which the player interacts with using a hand ray.